![]() ![]() They can also be upgraded with mp40's which are possibly the best anti-infantry weapons around. The volksgrenadiers can use the panzerfaust (50 munition) to contain armor and light vehicles. The riflemen can be upgraded with sticky bombs against vehicles and armor, or BAR's and grenades against other infantry. They can contain anything, infantry, armor, and light vehicles. If you are a defensive player, you won't need to build many squads of these infantry, but they are unmistakably important in rush tactics, or heavy offensive oriented players. ![]() Shock troops well suited for taking and holding points and offensive tactics. Riflemen/volkgrenadiers - These guys are mostly anti-infantry. Upgrade them with flamethrowers to make them anti-infantry (especially good against garrisoned units in buildings), or equip them with mine sweepers. Use flanking and cover to give your units the advantage. However the allies' engineers have a small advantage over axis, so if you ARE axis make sure that your engineer units are covered or at least have another squad to help them out. most of this you'll know, but some of it might help you out a lot, once again mostly if you're a newbie.Įngineers - They don't really counter anything. So heres a global guide of what counters what. ![]() This post will help you NOT to get stuck sticking with your initial tactic and strategy if your opponent effectively counters your units. But the REAL problem lies with what you do halfway through the game and late game. Do you go MG squad asap and lock down a strategic point? Or do you make 2 squads of rifles with a few engineers and kill all his infantry? Or do you tech to armor? (for more advanced users). We have seen many posts about what other build to start out the game. Ok so many people have issues or problems with their main strategy (going infantry, armor or a combo of both), especially when it comes to late game. ![]()
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